Twinbee rainbow bell adventure english rom
Paradise with a Runrun Feeling (Stage 19, 21, 22) Let's Go Through the Grasslands (Stage 2, 4) - Surrounds the character with a barrier.- Gives the character a temporary invincibility for a short period of time.- Gives the character an option-like drone that mimic the character's movements (for up to 3 drones).- Gives the character the laser beam weapon.- Increases the power of the character's jumping attacks.- Changes the character's punch attack to one of the three abilities Hammer ( TwinBee), Ribbon ( WinBee) and Rattle ( GwinBee).The game also features a versus mode, in which players must defeat their opponents for three rounds.
Unlike other TwinBee games, the colored bells are obtained randomly by defeating enemies instead of shooting at the traditional floating clouds.
TWINBEE RAINBOW BELL ADVENTURE ENGLISH ROM SERIES
The bell power-ups from the rest of the series also appears here and it allows any of the characters to obtain various kinds of power-ups depending of the color of the bell, such as the sets of weapons, the gun, speed, options and invincibility. All three can temporally fly in eight directions by propelling via a rocket pack that must be charged, as well as hover.Īside from their weapons, the major difference between the characters is the time they require to fully charge their punch wave or their rocket propeller: TwinBee has an average charging time WinBee charges her rocket propeller the fastest but takes the most to charge a punch wave GwinBee, on the other hand, fills charges his punch quickly but takes a while to charge his propeller. They have two sets of weapons, one of them is either a short or long-ranged weapon (a hammer for TwinBee, a ribbon for WinBee, and throwing rattles for GwinBee), and the other one is a gun, which is a reference to a cutscene from Detana!! TwinBee in which TwinBee is shown with two guns on each hand.